Much like Clerics, Paladins excel against undead. While nowhere near the healing ability of a cleric, Paladins do carry the powerful ability of Lay on Hands, which instantly fully heals himself/herself or a friend, but can only be used once per day. Paladins are essentially a hybrid of the Warrior and Cleric classes. They are given the duty of defending against darkness and evil at all costs. ![]() In EverQuest, paladins are the knights of all that is good and just. A paladin will usually be a more weapon based warrior than a spellcaster too, though they are capable of casting if generally speaking, though in-game perceptions of a paladin may vary from game to game. They will use holy water, cleansed and blessed weapons and armour, spells which destroy evil and radiate an aura of good around them. Typically a paladin is your heavy fighter but with the twist of witch-hunter and undead-hunter mixed into the lore. ![]() ![]() With regard to combat abilities, a Paladin is usually slightly inferior to a pureclass Fighter but does not necessarily become obsolete as it fills the role of the holy fighter which gains an advantage depending on the faith they are fighting for. Their most common special abilities are the Lay Hands healing spell, the ability to Detect Evil, and a selection of Cleric spells of a lower level than a corresponding Cleric. Paladins are still usually lawful, and are portrayed as having a strong sense of honor and chivalry. The paladin started out as a D&D class, as a holy warrior of lawful alignment.
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